Analyzing Stealth Games with Distractions
نویسندگان
چکیده
The ability to distract opponents is a key mechanic in many stealth games. Existing search-based approaches to stealth analysis, however, focus entirely on solving the non-detection problem, for which they rely on static, ahead-of-time models of guard movements that do not depend on player interaction. In this work we extend and optimize an approach based on heuristic search of stealth games to model variation in guard paths as dynamically triggered by player actions. Our design is expressive, accommodating different distraction designs, including remote activation and time delays. Using a Unity3D implementation, we show our enhanced search can solve distraction puzzles found in real games, as well as more complex, multiple-distraction level designs. Our work shows how heuristic search can be applied to dynamically determined contexts, and significantly extends the ability to model and solve stealth games.
منابع مشابه
Pathfinding in Dynamically Changing Stealth Games with Distractions
Stealth games are genre of games that require the player to sneak past guards to reach a goal location. Designing a level for a stealth game is difficult, however, as the stealth paths in a level depend on a complex interplay of the physical space, the movements of enemies, and other factors. One such factor that makes the creation of good levels much more complicated, but also makes the levels...
متن کاملGenerative Methods for Guard and Camera Placement in Stealth Games
Enemy observers, such as cameras and guards, are common elements that provide challenge to many stealth and combat games. Defining the exact placement and movement of such entities, however, is a non-trivial process, requiring a designer balance level-difficulty, coverage, and representation of realistic behaviours. In this work we explore systems for procedurally generating both camera and gua...
متن کاملMeasuring risk in stealth games
Level design for stealth games requires the ability to explore and understand the possible paths players may take through a given scenario and how they are impacted by different design choices. Good tool support can help by demonstrating the existence of such paths, but for rapid, interactive design, the relative difficulty of possible solutions also needs to be quantified, in a way that correl...
متن کاملStealth Assessment of Problem-Solving Skills from Gameplay
Stealth assessment represents a promising way to address the needs of validly measuring and supporting important 21st century competencies (e.g., creativity, problem solving) within interactive digital environments (e.g., video games). The assessment is woven into the environment such that it becomes invisible to students, which is conducive to eliciting targeted competencies (Shute, 2011). Ste...
متن کاملThird Eye Crime: Building a Stealth Game Around Occupancy Maps
Rarely does an AI algorithm form the core mechanic of a commercial game. But this is what happened in the case of Third Eye Crime, an upcoming stealth puzzler by Moonshot Games, soon to be released on iOS, whose gameplay relies heavily on the use of Occupancy Maps.
متن کامل